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Game Audio 102 - Implementing Audio in Unity

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Game Audio 102 - Implementing Audio in Unity description
Game Audio is surround sound on steroids! Learn Unity with Scott Looney as you get injected into the exciting world of 3D audio for games!

Game Audio is multidimensional. It is constantly changing perspective and shifting emotional intensity based entirely upon the interactivity of the end user - at least that's how it seems. In reality, the game audio designer invents this virtual end user experience by mastering and implementing a stunning array of software tools and audio techniques. This is a new way of thinking about sound and music, and it's unique to this genre's virtual audio world.

So where do you begin? Well, like any other skilled endeavor, you've got to master the tools of the trade. That's where Unity comes in! Unity is an amazing, self-contained game designer*s universe where every aspect of a game, including audio, can be designed, controlled and set into motion!

This course, by Unity master Scott Looney, gives you a great introduction to how Unity manipulates audio and, BTW, it's pretty deep!

Scott starts off this course by showing you Unity in action. He takes you on a virtual fly-through, explaining, all along the way, the basics of Unity*s sonic manipulation toolkit. Throughout this 27-tutorial exploration you'll learn all kinds of techniques like: constructing Ambiences, Reverb Zones, Sound and cool Music Triggering Techniques and even some pretty advanced Scripting. So plant yourself into your most comfortable chair and watch, listen and learn how you can implement audio in Unity!

Table of contents:

1. Introduction
2. Downloading & Installing Unity
3. The Unity Project
4. Importing your Assets
5. Audio Source vs. Audio Listener
6. Flythrough Mode
7. More Audio Source Config.
8. More Ambiences & Saving Settings
9. Arrays & First Person Controller
10. Reverb Zones
11. Scripting in Unity
12. Using Variables in Your Scripts
13. Setting Up a Trigger
14. Using 'OnTriggerExit'
15. Turning an Object On & Off
16. Booleans & Conditionals
17. Triggering Random Music Clips
18. Setting Up a Remotely Triggered Sound
19. Why Messaging Is Important
20. Music Triggering in a Game
21. Testing the Music Scripting
22. Troubleshooting & Best Practices
23. The WebPlayer Build
24. Testing & Reducing Your Build Size
25. Learning More On Unity
26. The Asset Store

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